Git fetch downloads any new commits that others uploaded to the remote repo.These Git commands update your local repo: When there are several contributors to a project, keep your local Git repo updated by downloading and integrating work that others uploaded to the project's remote repo. With a bit of practice this'll be second nature, though.Azure DevOps Services | Azure DevOps Server 2022 - Azure DevOps Server 2019 | TFS 2018 * You probably see a list of steps and groan on the inside. Git will initially see that as all of the files at the old path being deleted, and then being re-added at the new path. If the list of locally changed files is a huge number of files you didn't actually change then usually that means that a directory has been renamed. Do a push straight away, so that the local changes from step 1 are already up on the server. If there are changes you don't want to keep then revert those files so that Git knows they can be overwritten.Ĥ. Do another commit on that computer and make sure it includes all of the changes you want to keep.Ģ. The Output Window it refers to will show you a list of the specific files.ġ. The solution is in the next sentence: "Commit, stash or undo your changes.". Git will not overwrite local stuff with remote remote because you could easily lose data that way, so it makes you fix it first. It is most definitely a problem if the local changes and the changes you're pulling include some of the same files. The problem is described at the top: "Cannot pull because there are uncommitted changes." This means that you've either added or changed files and not committed them. Give them a working shell of game to start with, and then show them things they can tweak, or have clearly missing elements of a game that serve as a way to teach the fundamentals like variables as they build something they can identify.Īll those lessons that try to teach students to make a spreadsheet in a command console can go to hell, that BS is the whole reason why I wasted twenty years of my life thinking I couldn't program. I love the idea of teaching programming with video games because it gives students something they can recognize and relate to right away. Show them what things they could tweak to make the window bigger, or to make a new button. Yes it's a more complicated program that way, but it would be something relatable that a beginner would actually recognize, plus it gives an immediate springboard into teaching interesting stuff. The "hello World" example should make a generic windows dialogue box. But who in their right mind is going to expect someone in high school to have any familiarity with that? At the very least it will instantly put people off from programming because it is not giving them a relatable example. Now, I know what the command prompt is because I actually am old enough that I used to use DOS. I can STILL go the store and buy a brand new this-year-edition of a book on "beginning" programming and find their Hello World example is outputting to the console. This is a bit off-subject here, but it infuriates me how programming and related subjects are taught, because the people doing so just seem to think that beginners should already understand the most advanced concepts. I hit the little rollback arrow at the top of the list of changes, it refreshed the list, but everything is still there (or at least the stuff near the top I have no idea if some files were removed.) And now I cannot find any option to revert to the old changes, neither can I pull the changes that I should have.Ĭlick to expand.YES. So I tried to revert all of that back to where it was fine by me I can just pull it again. It lists everything I got from the last pull as a change. But now if I try to pull it again, it stops and gives me an error, saying that I need to resolve the changes I have made. It looks like I got everything, or at least a good chunk of it, but Visual Studio thinks I still didn't get the pull. I don't have any details about the error it just says that the pull failed. It has been working I have been able to make commits and then push and pull them to copy over the changes made on another device.īut I ran into some sort of error last night when I was trying to pull the latest changes to my laptop. I have some basic version control set up using Visual Studio so that I can work on my game on two different computers.
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